![]() Template:Outdated Template:Unconfirmed File:Adventure1.pngĪdventure Mode will use the concept of mini-planets. Further expanded to include more levels, the mode ends with the traditional fight against Template:SSF2 on Final Destination. #Super smash flash 2 wikia seriesIn Classic Mode, the player fights CPU controlled opponents in a series of levels, with bonus rounds at certain intervals. These modes are exclusively for single-player only. These are the Pokémon that have been confirmed to be released from Poké Balls: These are the characters that have been confirmed to be summoned with the Assist Trophy: Template:SSF2 Normal Items Assist Trophy characters ![]() These items have been confirmed and are featured in the current version of SSF2: They appear randomly in the stages or inside of containers, such as capsules. Below is a list of all items in the demo. Items fall from random places on stages, and characters can grab from the foreground and use them to attack, affect their status, or protect them. To access the following stages, certain criteria must be met in order to unlock them: Template:SSF2 Starter Stages Unlockable stages These stages are available immediately after starting the game for the first time: As with playable characters, stages are also sorted into starters and unlockables to determinate their availability. Some stages have hazards to add uniqueness and complexity, though these changes can be disabled with the hazard switch for more relaxed battles. This concept allows any player with time, dedication, sprites, and a copy of Flash to create a playable character for others to enjoy.Ī stage is an arena where battles take place. Template:SSF2 Unlockable Characters Expansion characters Įxpansion characters are optional playable characters not bundled with the game, and thus, need to be downloaded. These are the characters that have to be encountered and defeated in a match in order for them to become available: Template:SSF2 Starter Characters Unlockable characters These are the characters available when turning on the game for the first time: This list is a compilation of the characters that have been confirmed playable for Super Smash Flash 2, with a total of 47 as of Beta. All deconfirmed characters have the possibility to return as expansion characters. Template:SSF was intended to be replaced with Model X, who was ultimately replaced by the classic which has sparked controversy regarding whether Mega Man should be regarded as a newcomer or veteran. Five characters from the past game are confirmed to not return: Template:SSF, Template:SSF, Template:SSF, Template:SSF, and Template:SSF. There are 2 types of characters: starter characters, which are available for use from the beginning, and unlockable characters, which are accessible only after being unlocked. Each character has a number of special attacks, standard attacks and a unique special move called a Final Smash. The characters are the fighters which represent the universe they belong to. The character selection screen as of SSF2 1.3.1 Beta. Playable characters File:SSF2 character selection screen.PNG When a player loses all of their lives, they are "defeated", and the match concludes when there is only one player, or one team left standing. In Stock mode, each player is given a chosen amount of lives, and every time they are KO'd or self-destruct, they lose a life. Should two or more players accumulate the same amount of points, there will be a Sudden Death match to determine the winner. At the end of the designated time limit, the player with the most points wins. In Time Mode, each player receives a point when they KO an opponent, and loses a point if they are KO'd, or if they self-destruct. Matches can be played in either Time, Stock mode, or a combination of the two. Players can customize their controls in the menu. P-2 uses the 1 key on the numpad for special moves (or activating a Final Smash), numpad 2 for standard attacks, numpad 3 for shield and numpad 4 for taunt. The O and P keys still remain in P-1's possession, however, as the O key is used for special moves (or activating a Final Smash), the P key for Standard Attacks, the I key for shield, and the 1 key for taunting. ![]() The W, A, S, and D keys are now assigned to Player 1's movement, while the arrow keys move a second player. ![]() The controls are also different from its predecessor. The higher the percentage, the easier it is for a character to be knocked off the stage. As the character is attacked, damage accumulates, and the percent value increases. Unlike most traditional fighting games, a character's health is measured by a damage percentage counter. Super Smash Flash 2's gameplay is very similar to the official Super Smash Bros. The following explanation is based on the gameplay of the demo. ![]()
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